Popular Point System

This isn't a Magic System BTW. I use this to decide fights.

Honestly. I don't know how to balance this. But I want it to be so that fights can still be won even if you lost the match, provided you played extremely well.

Winning will give you a base amount of points.

Time taken will add to that.

but there will be a lot of bonus points awarded to both players that could turn the whole thing in the loser's favour.

I will get my friends to help out with this.


 * 1) Winning nets you 2000
 * 2) 1800 minus the seconds it took to win. If a match exceeds 1800 seconds it won't be stopped but no bonus points will be given.
 * 3) Losing doesn't do anything. +- 0
 * 4) % of Flow Left * 10
 * 5) Crowd Control points
 * Should have made it more clear, but you have to immobilise your opponent for one full minute straight for it to count as a victory, but Crowd Control is still awarded nonetheless. The amount of points awarded for CC is equal to (Time Opponent immobilised in seconds x10)
 * Takes finesse to dodge attacks above a certain skill level. Evasion points = Dodged attacks x10