Phoenix

"One of the first Artifacts I created: Implemented for continuity between Eras and with abilities focused around infusing Magic into it for different effects, Phoenix is a very outdated weapon."

Phoenix is a Modern Artifact created by the Great Kings. Probably the first if that spot isn't already taken. Wait no that spot is taken by Razer. So it's the second.

Appearance
Phoenix is a massive Stylised pistol. Exact design doesn't matter, but it has the same spiralling grooves across the weapon that many of the Modern Artifacts have.

Ethraksha Bullets
Being a giant gun, Phoenix will indeed shoot massive Ethraksha Bullets: liquidous, crackling orbs of lightning that'd make you very dead if they hit you.

Elemental Ailments
As with the other similar Artifacts, Phoenix's Ethraksha Bullets can be infused with the user's own Flow to bestow different effects. Each Element will do one of two different things depending on whether the target was an ally or a foe: Ailment potency and duration can be extended with increased Flow drainage. Ailments do not stack, but timers are refreshed if hit by the same Element twice. Affecting a target with more than one Ailment simultaneously drains considerably more Flow.
 * Fire gives an insane damage boost to allies, and burns enemies with the rage of 1000 suns. Both last 10 seconds.
 * Steam could gives full invincibility against all Magic attacks, and completely blinds enemies. Both last 5 seconds.
 * Water heals the wounds of allies the same way a Healing Crystal can, and drowns foe in a bubble of water. Both last 30 seconds.
 * Ice give allies full invincibility against physical attacks, and encases foes in a block of ice. Buff lasts 10 seconds, Debuff lasts until Phoenix is no longer in use or the ice broken by target.
 * Wind makes allies insanely fast, and will blast foes with disorientating blasts of wind that will throw them off balance and disrupt attacks. Buff lasts 20 seconds, debuff lasts 5 minutes.
 * Sand turns allies into intangible wraiths for a very short amount of time, only 3 seconds. Debuff causes sand to obstruct the path of the foe's magic. Lasts 30 seconds.
 * Earth gives allies the user a weaker version of Space Lock's effects. Earth's debuff spires of rock start jutting out of the ground around the opponent in an attempt to hit them for a couple of minutes
 * Lava allows the ally to meld into the ground like the sanctuary stand. the debuff has a corpse explosion effect. Lava debuff uses less Flow in comparison and can be shot multiple times; when an area that's been shot is hit, and explosion occurs.