Tsunia

Tsunia is the Country located in Arcerra's centre, and is the main setting of King's Agency. Unlike the rest of Arcerra's countries, Tsunia doesn't isn't the home of a Region Tyrant, nor does it represent an Element.

Etymology and Pronunciation
Tsunia's original name was The Central Plains. Upon their coronation, the Great Kings, who went by the names Shuichi and Shuji Tsueno at the time, renamed the country to Tsunia after their own likeness. Well, that's how the story goes as far as anyone alive is concerned.

Era II (Not Recorded in History)
Tsunia was not an established country during Era II. It was mainly unpopulated, and did not give rise to any Predaters at all.

The Original created the Faux Paradise in the centre of Arcerra, which is also the centre of Tsunia. When it was destroyed by L.U.C.Y much of humanity returned from whence they originally came and migrated to the other eight countries, but many settled in the vacant area in the middle of Arcerra, which was then named the Central Plains.

The Central Plains had a monarchy and fairly primitive technology due to the lack of access of metallic substances, but there were a decent amount of large towns of 400-1000 people scattered throughout the country.

Era III (Ancient Tsunia. Reduced to Myths and Legends)
Same as Era II, then it got really good, then got bad, then it got REALLY bad, then the 3rd Calamity happened and everything was fine again.

Much of Era III's history has been lost to time. What few events that were written down have been declared fictional, mythological stories. Very few know that those stories are real. Your everyday man has next to know knowledge of anything that occurred further than 500 years ago. Find more details about Tsunian Mythology here.

Era IV (Recent History / Present Day)
Era IV is very similar to Era II, except that the modernity of this era was achieved with Magical inventions instead of traditional technology like the stuff we see irl and in Era III. Tsunia claimed possession of most of the Artifacts. Tsunia developed into a Diarchy, and has two royal families. It also has a government, and nobility with power over the happenings of the country.

Geography
Tsunia is a massive, mostly flat Country (about the half the size of Europe). You could count the amount of significant mountains, hills or elevated ground on two hands. Besides the cities situated beneath Yggdrasil, there isn't a square inch in Tsunia that isn't covered in tall, lush grasslands or ancient forestry with trees that could reach the heavens.

Tsunian weather does not change: It is permanently cloudless; it hasn't rained a day in Tsunia in very long time. There's always a tolerable gust blowing, that you might never be too hot or too cold. The Temperature ranges from 14 to 30 degrees depending on how far south (south-west) you travel and the time of Year. It takes an entire year for day and night to go by on Arcerra, so Tsunia's temperature changes so slowly that you only really notice halfway through the year.

Tsunia is landlocked, so all of the country's water comes in from the two large rivers that stab and claw their way into it's borders from Esten's Oceans. There are a few smaller ones that fork in from the west, originating from Narishaela. Combined with the lack of rain, the rivers are of high importance to Tsunia, and their upkeep and maintenance is a very high priority.

(use the above for Esten or Narishaela)

WEATHER IN TSUNIA

Do I make it completely tame

or do i make it fucking turbulent as fuck since it's in the middle of all the other countries?

ooh this could change the entire tone of the show

if I make Arcerra this Elementally unstable battleground of a continent, where Tsunia is basically a daily roulette for weather hazards

wouldnt that be more fun and distract people from the Arkin stuff

Diarchy

 * The absolute rulers of Tsunia. Have the most power of any individuals in the country, status-wise and magic-wise.
 * Two royal families: The closely related Aetheraksa and Akashethr branches rule Tsunia together as one royal family. Two Kings/Queens at one time.
 * Neither family is higher than the other, both are totally equal in all aspects. (No Hyuga Clan shit)
 * Officially considered Nobility for the sake of decision making.

Nobility

 * Descendants of the Elementalists, Arkin from Era III that ruled at the right hands of the Great Kings.
 * Made up of 6 Distinguished Houses: The Mcleods, the Frostflames, the Lavenbloods, the Bijilis, the Kiyotas, and the Tagnises.
 * As a collective they are above the government, but below the Diarchy.
 * Each house serves an important role in Tsunian society that cannot be done by the public.
 * Children of the Distinguished Houses are shielded from the fact that Tsunian mythology was real until they become adults.

Government

 * Tsunia's government manages the entire region and ensures that it's society and economy are upkept.
 * Who normal people have to go to to get stuff done.
 * The government has the least power out of all official organisations in Tsunia.
 * They can do most of the stuff that a normal government can, but need the approval of the Nobility and the Diarchy to make any large decisions.

The King's Agency

 * Tsunia's Military force.
 * Also the police.
 * Also the ones in charge of public information control.
 * Technically useless since Tsunia avoids conflict with other countries, so they deal with "internal problems".
 * As an organisation the King's Agency works with and under the government, but it is widely known that Individual King's Agents act freely and only report to their superiors when facing punishment.
 * High ranking King's Agents, who are usually also Nobility, only answer to themselves or the Diarchy.
 * There are a few dozen corrupt King's Agents, scattered amongst the ranks and roles, who absolutely abuse their power in order to sate their greed. These "Solo Agents" plot to overthrow the Nobility/Diarchy and turn Arcerra into a totalitarian empire with Tsunia reigning above the entire continent.
 * Solo Agents become an antagonistic force during King's Ageny's second half.

Divine Blessings

 * One of the Main Antagonists.
 * Basically the Illuminati, Divine Blessings is an underground cult, known to (relatively) few, who follow an ancient faith and worship a long-forgotten god.
 * Also believe in Tsunian Myth and that, according to them, the Great Kings of legend are the culmination of all that is wrong and despise everything that was brought about by them (Which is a lot of stuff).
 * Plot to take control of Tsunia, return it to an acceptable state, and reinvoke their god so that all may be right in the world.

Scientific Advancement Council

 * The Scientific Advancement Council (SAC) are a private organisation that owns nearly everything in Tsunia that relates to the manufacturing and development of technology.
 * The SAC act independently from the government and do not take orders from the Diarchy or the Nobility.
 * Believe in Tsunian mythology, and believe that they can return present day Tsunia to the splendour it once had, accord to those legends.
 * Unfortunately, the other three organisations that also plot to take control of Tsunia disagree with the redevelopment of highly advanced technology (along with everything the others stand for), putting all four organisations at odds against each other.
 * On October 9th 2013, Divine Blessings destroyed their headquarters and killed their leaders, forcing the SAC to disband. Now, SAC members patiently wait for the daughter of their leaders, who was kept in the dark, to learn the truth about Tsunia's history so that she might realise the importance of her role in life and return to lead the SAC to greatness.

Druids of Origin
(Major antagonists of King's Agency's second half)

Tsunia's EMF preservation, restoration, and maintenance force. Also monitor the quality of Tsunia's rivers (only water source). Manipulation of plant life was extremely essential to the Ancient Tsunians, and the Region's dependency on it is still present to this day. Maintaining Tsunia's greenery is a VERY hard job. It requires an entire organisation to upkeep.

Trouble is, the leaders of the Druids are ''OOPS! All Predaters: Immortal, nigh-invincible, hyper-powerful, human-consuming demons formed of Ethraksha that may very well be the strongest living things to ever exist'' on the face of Arcerra.

Not so lucky for us, it just so happens that these Predaters have been around since before Tsunia was founded, absolutely despise humanity, and want to return Arcerra to a time where their kind ruled supreme.

Luckily for us though, the Druids of Origin are more concerned with the revival of their lost brethren than they are with hastening their plans of continental domination.

Law
All the laws you'd expect in a country that values lives. Disputes can be legally settled with a fight. No excessive magic in public unless you're allowed to or it's an emergency situation. Don't argue with a King's Agent.

Foreign relations

 * Since Tsunia is in the middle of Arcerra, they play a vital role in being the middle man for all the countries surrounding it.
 * Most international trade routes go straight through Tsunia.


 * The power possessed by the King's Agency as an organisation, the Diarchy as individuals, and Tsunia's possession of most Artifacts forces the rest of Arcerra to leave them alone or risk a war they cannot win.
 * Thankfully, Tsunia has no desire or need to have a problem with Arcerra's other countries; They're fully self reliant and have all the space they could want, so war is the last thing on their mind.


 * It's a known thing for convicts from other countries to flee to Tsunia and attempt to be recruited into the King's Agency before their respective authorities can catch them. Rarely ever succeeds since the process of becoming a King's Agent takes four years. (This is the situation that Mmanuell Matsuda is in)

Money
Tsunia doesn't use money.

Everyone has a card (thick paper in a transparent metal case) which records their Personal Value. This card can grant information on it's owner that determines whether they have the right to be granted certain services or goods. Personal Value is determined by:


 * Achievements
 * Status
 * Talents
 * Strength
 * Reputation
 * Qualifications
 * Background
 * Criminal Background
 * Affinity
 * Occupation
 * Work experience.

Personal Value cards also function as passports since all Tsunians are required by law to have one. The personal value system means that people are paid in access to better goods and services.

"But what about the people who provide those goods or services? Don't they need some sort of compensation for all that work?" Nah, anyone who actually works does so because they're volunteers who love what they do, or they're Amazonian and don't have a choice (I'll get to that)

Tourism
People who travel to Tsunia for vacations only have to worry about travel costs, since money from other regions is useless in Tsunia and does not translate into the Personal Value system. Tourists are given temporary PV cards which only state "TOURIST" and give them access to pretty much the same amount of stuff as a regular Tsunian Citizen. Tsunia is a popular tourist location for this exact reason among those looking to save some cash.

Agriculture
Tsunia makes ALL of it's own food. There are agricultural areas towards the edges of the country, where the weather might be more suitable for growing certain crops. There is more than enough land in Tsunia to accommodate large numbers of livestock, but meat is considered a delicacy that's only available for purchase during holidays and festivals and is very hard to get your hands on otherwise (Unless you're Nobility or a King's Agent, obviously).

Ethraksha Modified Flora
Normally shortened to EMF, was a now-lost technology of Ancient Tsunia (Era III) in which the power of Ethraksha was used to make trees grow to thousands of times their usual size and in any shape or form they desired within seconds. Many of the farm areas currently in use were originally created using EMFs and have been upkept for centuries. Since nobody remembers what Ethraksha is, people think that EMF stands for "Externally Modified Flora"

Yggdrasil
An EMF of incomprehensible scale and the largest of it's kind on all of Tsunia. The entirety of the city of London could fit beneath it. Yggdrasil lives up to its namesake by being the tallest structure in ALL of Arcerra, visible from every other country (probably if you're right next to the border)

Yggdrasil is formed of thirty-five (number highly subject to change) colossal EMFs ("Roots") that were made to spiral into each other and fuse together to form another massive tree, which is Yggdrasil itself. Each root is about the size of a small town and fuse into Yggdrasil's Stump about 6 kilometres into the air.

Yggdrasil has infinite regeneration. It will always regrow if damaged. It takes quite a bit of power to damage Yggdrasil though, so that'll rarely happen. If regrowth does need to happen, the Druids of Origin will ensure that it regrows in the right shape.

Shrines
The bases of Yggdrasil's roots have been hollowed out and transformed into chambers called Shrines, and are the resting place of an Artifact when not in use, guarded by Arcn. rank King's Agents. One slightly themed Shrine for each Artifact (obviously). When it IS in use, however, an Artifact Shrine will become the personal quarters of the Agent who possesses it. The first few rooms of each Shrine is accessible to the public as a sort of museum dedicated to Myths surrounding the Artifact in question.

Distinguished Houses
The Distinguished Families of Tsunia each have a signature Artifact that it used only by them. Therefore, the Shrines of these Artifacts are actually the headquarters of the Distinguished Family that owns it. Distinguished Houses don't use their front yards as museums either.

Roots
The roots of Yggdrasil are also hollowed out and contain various facilities of decreasing importance the further away they are from Yggdrasil's base. Facility locations vary slightly root from root, so as to ensure that you don't have to travel too far to reach any one place.

Royal Palace
Unfortunately Tsunia's Royal Palace isn't at the top of Yggdrasil; that extends into space and it's too high up. (There are ancient ruins atop the canopy of the world tree tho). The Diarchy live at the bottom of Yggdrasil's Trunk above the stump and roots, and even that is barely reachable since the air that high up is nearly unbreathable.

Energy and Waste
Tsunia, like all of Arcerra's countries, is in possession of a M.E.E.T Converter, a Relic originating from Era III that can convert all incoming energy into electricity. Tsunia uses their M.E.E.T Converter to consume all of the excess sunlight absorbed by the expansive network of trees that spans the country and uses it to power all of Tsunia. Given the fact that every tree in Tsunia is connected to Yggdrasil (More on that later on), that should give you an idea of how much sunlight the entire thing catches in a day. This electricity is redistributed through back through Yggdrasil into homes (and everything else that needs it).

Water Magic runs over the streets of the entire Yggdrasil Zone, leaving the entire city 1cm deep in water. This Water Magic is created by giant Gemstones near the bases of Yggdrasil's roots. These Gemstones are kept filled by the Lavenblood family, who need somewhere to deposit their infinite reserves of Flow. People aren't too keen in touching other people's Magic, but the Lavenbloods have been doing this for centuries, people are used to they way that their magic feels.

ALL of the sewage and garbage in Tsunia is directed to a pit deep underground to become fertilizer for Yggdrasil. Several dozens of it's roots lead to this compost heap, where they take in all the would-be waste and use it to grow.

Transport
As is the case throughout Arcerra, there are next to transportational devices or services provided in Tsunia, besides your own ability to fly. There has never really been a need to develop anything beyond large cargo crates that can be carried by a group of four people. Towards the outskirts of the country, remnants of asphalt roads scatter the plains of Tsunia, relics of a time past.

The branches and leaves of Yggdrasil's roots and the trees below it fuse together to form large tubes that behave as mid-air roads and control air traffic. They span across all of Tsunia's Zones, forming an Treetop Motorway of sorts.

Science and technology
Elemental Gemstones are Tsunia's saving grace. Primitive recreations of most modern inventions can easily be made with the use of Elemental Gemstones and the infinite electricity of Tsunia's M.E.E.T converter. Street lamps are made using a Fire Gemstone on a pole. Washing Machines with Water Gemstones, Refrigerators with Ice Gemstones. Since Gemstones run off of Transmuted Flow, Appliances can simply be refiled by their owners, provided they can infuse it with the required Element.

There are no Fossil Fuels. They ran out so long ago people forget that they actually existed, only being referenced in Myths.

Nobody gets sick. I don't need to go on about medicine.

Zones and Districts
There are only a few dozen cities in Tsunia, all located within the reach of Yggdrasil's roots. Each city is called a Zone, and named after the Shrine closest to it. Cities that contain Distinguished Houses are called Districts and named appropriately. The cities closest to the Shrines are named after the Artifacts they commemorate (Stellanflask Zone, Razer Zone, Clarity Zone, etc.)

Arc-Hive City
flavor text

An entire city owned by the SAC. All of it's employees basically get to ignore Tsunia's Personal Value System. When you work for the Arc-Hive, you get "Arc-Hive Employee" added to your Value, which gives you a lot of rights. Even if you're just like a janitor or something and not an actual STEM professional you get everything you need to live decently...provided you stay employed. It's a scrip system within a scrip system people! Scrip inception. All of the housing, stores, etc, in Arc-Hive City are privately owned and controlled by the SAC. the Tsunian government doesnt get much say I cant lie. There arent even any tree houses. its all "ancient architecture" (which is hyper modern shit to us).

The Central Plains
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The Yggdrasil Zone

 * "Central Tsunia"
 * The City located underneath Yggdrasil's Stump (which is suspended mid-air, remember).
 * The Yggdrasil Zone is Tsunia's smallest City/Zone
 * Roughly the size of central London.
 * Also it's most elite city, where only the finest of Personal Value cards will be of any use.
 * Home to most upper-class citizens. Simply being born here is enough to live a good life.
 * Directly underneath Yggdrasil is the headquarters of the King's Agency, as well as the Yggdrasil Zone Academy of Arcane Pursuits, Tsunia's most prestigious (only) Further Magic Learning Institution.

The Concrete Jungles (Amazon Boroughs)
The "Concrete Jungles" of Tsunia, the Amazons are the parts of Tsunia that you don't talk about. Located in the parts of Yggdrasil Zones that receive the least sunlight year-round, these boroughs are the least attractive part of any city.

There are a few modern city blocks here and there, but even they are overrun with vines and out-of-control branches. It's like Chernobyl, except not radioactive and people still live there.

They're the backbone of Tsunia's culture of decadence and excess, but the ones who inhabit those aren't so fortunate enough to live the same lifestyle. ALL Amazonians are debt-shackled labour slaves with no way out of the life set out before them.

'' BUT, Tsunia doesn't use money, remember? They use your "Personal Value" as a currency. ''

So, simply being born in the Amazons immensely lowers your Personal Value and you end up having to work your entire life to get a level of worth that allows you to have a decent state of living.

Being in darkness for most of the year, even in daytime, depression and suicide rates in the Amazon Boroughs are extremely high compared to the rest of Tsunia.

The Government (enforced by the King's Agency) put chemicals that dampen the Magical growth of the person who ingests them into the food and water that goes to the Amazon Boroughs. Xeplair plants that end up being dealt in the Amazon Borough are soaked in the same chemicals. All of this of lower the chance of become a strong mage and being able to fight their way to a good life in service of the King's Agency.

Any Amazonians who somehow gets into the King's Agency despite all of that bad stuff will never be promoted above the rank of Grndmg. and are normally sent on death missions to try and get rid of them.

Most of the raw materials that Tsunia produces are cultivated and processed by Amazonians, they're the only ones who do any actual work.

Because there can't be a society like Tsunia cannot exist without one like Amazon being it's foundation.

Man, that's kinda sad. Oh well. That's why Rebellion are good villains.

Language
The main language spoken by all Tsunians is an evolved version of English, after 7000 years of development. Other evolved versions of other languages exist, made evident by the fact that several characters have accents, but those languages are never really spoken (at least not in the book, maybe in the anime).

Religion
Tsunia has no main religion.

Most people don't bother try to devote themselves to any sort of faith because they're too busy indulging themselves in decadence and debauchery.

Some people believe in Tsunian Mythology and truly believe that Diarchy and the Distinguished Houses are descendants of Gods (which they are), but it's more of a respect thing than a belief thing.

Since Divine Blessings is a fairly large cult, there are a fair amount of people who believe in their faith out of the public eye.

Health
Health? Well, humans nowadays are pretty resistant to most diseases and illnesses. Most hospitals are in possession of at least one Healing Crystal, a Pallobalt structure originating from Era III that has the ability to speed up the recovery of anyone near it. They're embedded in the ground and cannot move, so all hospitals are built around their Healing Crystals. The higher your Personal Value, the closer to a Healing Crystal you're allowed be when being treated.

Education
Tsunians don't really care about education, since intelligence isn't needed to be a functional member of Tsunian society. That being said, many citizens would rather not be an idiot. Everything's the same as real life up until you hit 14. That's when standard education ends. Beyond that, you can choose to attend a Flow Academy for two years and learn to control your Magic properly, or you could attend a Further Magical Learning institution and become specialised in a certain field.

There is only one Further Magical Learning institution in all of Tsunia: The Yggdrasil Zone Academy of Arcane Pursuits. The acceptance rate of this FML is abysmally small (0.06%), allowing room for only the best of the best. If you get sent here, you're going to leave a hardened battle mage.

Most students who actually survive those two years of hell go on to enrol in the King's Apprentices course: a one-way ticket to selling your soul to the King's Agency in exchange for anything you could ever want (besides freedom)

Art
nobody cares about art lmao fuck outta here.

However, most Tsunians do have an eye for good art. Making temporary art out of Magic is a popular hobby, too.

Architecture
Tsunian architecture is truly a thing to behold. Spirals, Helixes, and Twisting tapers have always been a staple in ancient Tsunian design. That, coupled with the fact that EMFs can have the direction in which they sprout manipulated, allowed Tsunians to create living art sculptures from nature itself. Nearly every building and structure in Tsunia was created with EMFs that have been shaped and moulded to function as houses without cutting down so much as a single branch.

This being said, that means that nearly every single house in Tsunia was made during Era III with long-lost technology so there won't be any more showing up any time soon, which is one of the reasons that Tsunia refrains from expanding their city-scape beyond Yggdrasil's embrace, because that'd mean making houses themselves and next to nobody is bothered to do that.

Every single EMF house in Tsunia is connected to Yggdrasil in a biological network similar to mushroom colonies or aspen trees. Yggdrasil generates electricity that is redistributed throughout the region, namely to street lamps and homes. Yggdrasil takes in fresh water from the oceans close to the Water Region of Esten. Most houses have natural water plumbing systems in them, but others (less valuable ones) use Lavenblood brand Water Gemstones.

The canopies of houses in Zones closer to the south extend over the roads to form shaded areas that protect citizens from the harsh daytime sun.

There were originally no living areas in the shadowed areas underneath Yggdrasill, but Era IV needed somewhere to put their working-class so they create concrete buildings reminiscent on the ones we live in today and called them the Amazon Zones, concrete Jungles named after the gargantuan forest of Tsunian mythos.

Literature
Nearly all of tsunian history has been reduced to myths. people live extremely long lives on Arcerra, but still have the memories of regular humans. that is to say. A 300-year-old on the verge of death is likely to only remember the last 80 of their life with any real clarity.

Philosophy
Nature is the one who has their way in this Region, its people simply reap what they can from the harsh, but ever-bountiful land. Make sense?

Music
I don't know. I guess it's the closest you're gonna get to 2010-2020 music without music software.

Fashion
Everybody, and I mean EVERYBODY has DRIP. INSANE LEVELS OF DRIP.

Media
I mean, there's news. What few televisions Tsunia has are used as public bulletin boards that display boring stuff like the weather(why tho when the weather is always the same)

Society
Tsunian culture is centred around Excess, Recreation, Power, and self-reliance. There is never enough of any one thing. Tsunians are a very lax and carefree people. Since Personal Value grants pretty much anyone everything they could want, not many people work. Those who do are doing it because they have a passion for whatever it is they're doing, or they're from the Amazon boroughs and actually have to work. Books and comics/manga are read by nearly all Tsunians and there is a multitude of sports that anyone can partake in. Clubs, Bars, and Pubs on nearly every corner. People do not call others by their names until they introduce themselves, even if you already know it. Unless you're rich, famous, or otherwise exempt from standard laws, Magic is prohibited in public. People also pretend like the Concrete Jungles don't exist. Nobody wants to talk about that shit.

Cuisine
I mentioned this before, but Tsunians are mostly vegetarian. Meat is considered an unhealthy delicacy that is only eaten in moderation during festivals or events.

Sports
I seriously don't have any sports that utilise the Flow System. That's not good.

Fauna/Flora
Creatures native to all of the eight other regions can be found here. Tsunian pigeons, descendants of Tsunian Drakes; extremely annoying. Smog-eating balloon drakes live here too.

DIVIDE INTO CITIES PLEASEEEE

Archive #1 has an entire city situated outside of the Yggdrasil Zone (which is also Tsunia's capital).

The Druids ? i forgor

The Central Plains is the remains of a massive city from era III that got hit my the 3rd calamity the least hard. there's still quite a bit left. Must have been around before the tech revolution. When Divine Blessings gets baited out hard to becomes attack on central plains.

The forest underneath yggs stump

the area dividation from yggs page

the amazon boroughs are now inside the shrines. shrines arent one big stump. MORE smaller trees fuse into the branch first. buildings can fit underneath this.

the false canopy is ANOTHER mystical forest. the new royal palace.#

THEY YGGDRASIL ZONE HAS MASSIVE THEME PARKS ON THE BRANCHES OF TSUNIA

TRUST ME THEY'RE WIDE ENOUGH TO BE SAFE DONT WORRY

OR AT LEAST ONE OF THEM

There is a stark difference between Tsunia's cities and the rest of the country itself. The non-populated areas are lush fields and beautiful (non-emf) forests. Streams, rivers, and lakes reaching for the horizon and far beyond.

The King's Agency is a private group seperate to the government and the police.

The Natural Urban Task Force (shortened to NUTS by most people) is Tsunia's police force. They're just general law enforcing mages, but they know how to use their magic will in dense forestry areas like...nearly all of tsunia.

Trivia
?